We are fans of Cards Against Humanity, but after playing it several times, the allure to playing it has diminished. Utter Nonsense fills this “bawdy” party game slot with a dash of freshness and a lot of fun.
Each player draws seven saying cards and then a judge draws from a pile of accents. A player selects one of their cards and then performs it in the given accent. The judge then selects the best combination of accent and card, that person wins the round and then becomes the judge. Win 5 rounds and you win the game.
It’s a lot of fun, and while you’d think the people who generally do the best accents will “win”, that’s not the case. Utter Nonsense isn’t about precision accents, it’s about fun, and the combination of person, accent, and card does lead to some really funny situations.
We played this with 4, which is the minimum and it played very well, but I can see how it could easily scale to a fairly large group. The pile of accents is pretty modest, just enough for a big group, but ripe for future expansions (There are 500 total cards in the box). The saying cards are often dirty, and many of them are odd, but they work well with the shifting accents. The card stock for the game is solid with high quality cards that will stand up to several repeat playings.
Utter Nonsense is a great, fun, slightly dirty, party game that really lets people let loose their inhibitions, be silly and really play. It’s a worthy successor to Cards Against Humanity.
Publisher: Utter Nonsense LLC.